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AI Insights · Timothy · July 2022

Top 5 Geolocation Games on iOS in Latin America: Q2 2022

Discover the performance of the top 5 geolocation games on iOS in Latin America during Q2 2022, with insights on downloads, revenue, and active users.

Top 5 Geolocation Games on iOS in Latin America: Q2 2022

In Q2 2022, the top 5 geolocation games on iOS in Latin America showcased varied performance metrics in terms of downloads, revenue, and active users. Below is a detailed look at each game's performance, based on data from Sensor Tower.

Pokémon GO

Weekly Revenue: The game saw a significant increase over the quarter, starting at around $35K at the end of March and peaking at $234K in the last week of May. By the end of June, the weekly revenue settled at approximately $62K.

Weekly Downloads: Downloads showed a positive trend, growing from 19K at the beginning of the quarter to a peak of nearly 30K in the week of May 30. The quarter ended with weekly downloads around 22K.

Weekly Active Users: Active users steadily increased from about 738K in late March to over 923K by the end of June.

STEPN

Weekly Downloads: The app experienced fluctuating downloads, starting with nearly 2.8K at the end of March, peaking at 11K in early May, and then seeing a significant drop to about 924 by the end of June.

Weekly Active Users: Active users followed a similar pattern, increasing from 1.6K in late March to a high of 9.3K in early May, before declining to around 4.7K by the end of June.

Five Nights at Freddy's AR

Weekly Revenue: Revenue for the game remained relatively low but stable, starting at approximately $597 at the end of March and ending the quarter at around $249.

Weekly Downloads: Downloads saw a consistent decline, beginning at 3.4K in late March and dropping to 2K by the end of June.

Weekly Active Users: Active users also showed a downward trend, from about 17K at the end of March to approximately 10.5K by the end of June.

Tamadog - Puppy Pet Dog Games

Weekly Revenue: The game maintained steady revenue throughout the quarter, starting at around $2.9K and ending at approximately $2.8K.

Weekly Downloads: Downloads saw growth, beginning with 225 in late March and peaking at around 3K by mid-June before settling at 2.9K at the end of June.

Weekly Active Users: Active users increased from about 2.3K at the end of March to over 4.4K by the end of June.

Jurassic World Alive

Weekly Revenue: The game saw a varied revenue trend, starting at around $4.3K in late March, peaking at $7.4K in late May, and ending at approximately $4.6K by the end of June.

Weekly Downloads: Downloads showed significant growth, starting with 844 in late March and peaking at 2.8K in early June before ending the quarter at 1.7K.

Weekly Active Users: Active users increased from about 4K at the end of March to over 6K by mid-June, before ending the quarter at approximately 4.8K.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022